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Posted on March 10, 2017

Until Dawn: What if you could stop people from making bad decisions in slasher films? Well, Now You can!

Guest Post

One of the most annoying aspects of slasher films (at least, in my opinion) is how characters consistently make really bad decisions when running from the killer. Of course, Wes Craven’s Scream (1996) satirized and made fun of the well-known / well-loved clichés of the horror genre, and specifically the formula of basically most slasher films. Yet, what if you were able to interact with a slasher narrative, to the point where you get to decide to run or hide, rather than watching a “meta” deconstruction of the genre via the Scream franchise?

This is where PS4 game Until Dawn comes in. Described as an “interactive survival horror adventure video game,” Until Dawn was developed by Supermassive Games for PS4 and released in August 2015.1 On the developer’s website, the game is described as follows:

When eight friends are trapped on a remote mountain retreat and things quickly turn sinister, they start to suspect they aren’t alone. Gripped by fear and with tensions in the group running high, you’ll be forced to make snap decisions that could mean life, or death, for everyone involved. Every choice you make in your terrifying search for answers – even the seemingly trivial ones – will carve out your own unique story.2

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